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Rex E. Mcnish Jr. - Environment Artist

rexemcn@gmail.com - 360-229-1059

 

Interested in building my skills with a company that produces high quality end user software. I pride myself on my ability to work in a diverse work atmosphere, and hope to contribute my effors in a collaborative atmosphere.

 

Experience

 

Rockstar Games, [2014 - Current; 8 years] Vegetation Artist
 

Shapefarm, [10/5/2013 – 1/5/2014] Environment Artist – Devil's Third

 

Sucker Punch Productions, [9/10/2012 – 8/16/2013] Environment Artist - inFAMOUS: Second Son - Playstation 4

 

Space Cowboys Studio, [6/09-8/09] Lead Level Designer - Petrograd

www.moddb.com/mods/petrograd

 

Koru Entertainment, [11/08-5/09] Lead Game Designer - Type 3

www.moddb.com/games/type-3

 

Cryengine 2 - CCC Crysis mod team, Lighting and performance

 

 

Skills

 

Scene

Asset

Technical Knowledge

  • Nature scene specialization

  • Graybox to final

  • Occluders

 

  • Vegetation specialization

  • High to low, UV unwrapping

  • Collision, LoD

  • Deferred, forward lighting

  • Dynamic, Baked lighting

  • Material setup

 

Software

 

  • Autodesk Softimage XSI

  • Autodesk 3D Studio Max

  • Autodesk Maya

  • Cryengine 3

  • Autodesk Mudbox

  • Adobe Photoshop

  • Zbrush

  • nDo2

  • Substance Painter

  • Marmoset

  • Topogun

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