Rex E. Mcnish Jr. - Environment Artist
rexemcn@gmail.com - 360-229-1059
Interested in building my skills with a company that produces high quality end user software. I pride myself on my ability to work in a diverse work atmosphere, and hope to contribute my effors in a collaborative atmosphere.
Experience
Rockstar Games, [2014 - Current; 8 years] Vegetation Artist
Shapefarm, [10/5/2013 – 1/5/2014] Environment Artist – Devil's Third
Sucker Punch Productions, [9/10/2012 – 8/16/2013] Environment Artist - inFAMOUS: Second Son - Playstation 4
Space Cowboys Studio, [6/09-8/09] Lead Level Designer - Petrograd
Koru Entertainment, [11/08-5/09] Lead Game Designer - Type 3
Cryengine 2 - CCC Crysis mod team, Lighting and performance
Skills
Scene
Asset
Technical Knowledge
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Nature scene specialization
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Graybox to final
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Occluders
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Vegetation specialization
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High to low, UV unwrapping
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Collision, LoD
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Deferred, forward lighting
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Dynamic, Baked lighting
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Material setup
Software
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Autodesk Softimage XSI
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Autodesk 3D Studio Max
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Autodesk Maya
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Cryengine 3
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Autodesk Mudbox
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Adobe Photoshop
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Zbrush
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nDo2
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Substance Painter
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Marmoset
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Topogun